Senet by Chris Meub on 1/08/2016


Win by moving all of your Pawns off the board and into the afterlife.


  • The board of Senet is a linear track of 30 squares, following a 'Z' shaped path.
  • On your turn, roll the dice and move any blue Pawn that many spaces forward.
  • If a Pawn lands on an opposing pawn, it 'attacks' it and the two Pawns switch places.
  • Pawns which are next to a friendly pawn are defended and cannot be attacked.
  • The dice rolls from 1 - 5. Rolling a 1, 4, or 5 grants an extra turn.
  • If you can advance a piece, you must do so.
    • Otherwise, you must move a piece backwards 1 square.
    • If you cannot do either, your turn is forfeited.

Special Squares

  • House of Rebirth The square where pawns go from the House of Waters.
  • House of Beauty A mandatory square every pawn must land directly on.
  • House of Waters Any pawn landing on this square is moved to the House of Rebirth, or behind it if the square is occupied. Any pawn which is attacked on one of the squares after this gets taken to the House of Waters instead of switching places.
  • House of Three Truths A pawn may only advance on a roll of 3.
  • House of Re-Atoum A pawn may only advance on a roll of 2.
  • House of the Scarab A pawn may advance on any roll.

Dice Rolls

The ancient game of Senet was played with four split sticks, each with a mark on one side. Count the number of clear sides facing up to get a roll between zero and four. A zero was counted as a five. This creates a "normal distribution." Unlike a six-sided die where every number is equally likely, in Senet you have a much higher chance of rolling a two, for example. Even though it looks like this game uses a six-sided die, it actually uses the same probabilities as the sticks in traditional Senet. See the precise probabilities at AnyDice.